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Rimrose Hope CofE Primary School

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Design & Technology Curriculum

Design & Technology Curriculum 

 

What is Design & Technology?

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation”

(National Curriculum Document 2014)

Intent Statement

 

At Rimrose Hope Primary school we aim to provide all children with a broad and balanced curriculum which prepares them for life beyond primary education. We encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems.

We pride ourselves on planning and teaching authentic design & technology challenges. During lessons, we teach children the language skills they will need to be effective communicators. We encourage our children to be critical thinkers, forward planners and effective problem solvers. We teach our children to be able to work as capable individuals and as part of a valuable, productive team. Endurance and resilience are key values running through our D&T curriculum, and the children are encouraged to become innovators and risk-takers.

 

Our Design & Technology Lessons and Pedagogy

 

At Rimrose Hope our Design and Technology lessons follow and cover all key aspects of the National Curriculum. We have three projects a year, which each cover a different strand of the curriculum (see long term plan.) Where possible these projects will link to other topic work to give extra purpose and meaning for the children.

 

All projects planned are authentic and allow the children to appreciate the complexities and wonder of the design world, to be creative and to solve problems. At the essence of each project we encourage the children to focus on product-purpose-user to ensure its authenticity.Each of the weeks follow the same structure and draw on skills developed in other areas of the curriculum, such as maths, art and science.

 

Throughout the design & technology weeks the children will:

  • Be given a design brief
  • Evaluate existing products
  • Make design choices and design their product
  • Make their design ensuring to make changes and adaptations where needed
  • Evaluate their final product

 

Our autumn projects are led by the design and technology expert Stephanie O’Donnell. Class teachers complete evaluative lessons pre and post this expert workshop with the children to ensure the design process is fully rounded.

 

Each term Coordinators set a home school challenge linked to our design & technology weeks in school. This encourages children to engage with their parents and to facilitate the transfer of skills developed in school. It is our aim to equip the children with skills needed for life beyond the classroom setting. The children bring their entries into school and their work is celebrated. Winners are chosen by our Design & Technology Ambassadors who act as judges for these events.

 

 

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